Gores Truly is femme-driven but certainly not man-hating. Occasionally, we want to give our readers a chance to contribute to the horror-fest that we all adore – including those wielding the Y-Chromosome. The following article has been Murder-Her approved. Watch out! It’s an Invasion of the Y-Chromosome!
Telltale games has released Episode Two of its five-part Walking Dead game, available on Xbox, PS3, and PC/Mac. The graphics and gameplay are consistent with part one and I don’t expect any deviation in future episodes. From here out, I’m focused on the story and characters. If you haven’t played part one, you can check out my Gores Truly review.
The story takes place three months later. Lee and crew are holed up in the hotel and out of food. Kenny and Lilly are at odds over who should be in charge. Some of the group think Lee (you) should run things. I played it safe and stayed neutral (I don’t consider this a spoiler as such a character arc is expected).
The sole addition to the group is Mark. A young man looking for hope and leadership. The only reason Lilly let him in is because of his food supplies, which they have since consumed.
The game opens with Lee and Mark hunting for birds with a scoped rifle. I would have welcomed manual control of the zoomed scope but it was not to be. Such a simple diversion would break up the monotony of point and click.
Where was I… oh, yeah, shooting stuff. The gunfire draws out the zombies and not ten minutes into the game, I’m facing my first critical decision. This one be brutal and I won’t reveal it. Suffice to say it’s horrific.
After you make it back to the hotel and things settle down, two strangers approach offering food in exchange for gas. They have a dairy farm down yonder that runs on generators. I agreed to accompany them to their farm to check things out. I can’t divulge any further without risk of spoilers.
One of my favorite aspects of The Walking Dead is the darkness within each of us. Zombies are not the enemy. We are. There is no limit to what we will do to survive. Zombies play a minor role in this episode. The majority of the horror and drama comes from the farm and the group. It’s hard to trust anyone. Characters once liked now make questionable decisions and vice versa. Each person is given a little more depth and it helps justify their attitude and decisions.
For anyone looking to hack away at zombies this game is not for you. There’s a subtle unease about the farm as you explore it. It’s both inviting and mysterious. I was hooked and couldn’t stop playing until I saw what was around the next corner.
Ying can’t exist without Yang and evil can’t exist without good. The good being Clementine. She’s a scared little girl that’s trying to be brave. She’s endearing without being overbearing or precocious. Unfortunately, she’s exposed to some awful things and it’s hard to watch her innocence slip away. The most touching moment in this episode, or both episodes for that matter, is Lee pushing Clementine on a swing. It’s such a simple act but it’s a harsh reminder that this world will never be the same again, and even a swing set is a luxury.
With so many decisions and game choices to make, I focused on one thing: protect Clementine at all costs. I made some ugly choices, one of which she witnessed. I felt guilty. The GAME made me feel guilty. Morale based games (Mass Effect, Knights of the Old Republic) never make your choices easy, but the characters aren’t real enough to make me weigh the consequences. Clementine does. She’s blossomed into Jiminy Cricket.
My only criticism is more of a nitpick and it has to do with the dialogue. In the screenwriting industry, it’s called “on the nose”. The characters say what they think with no subtleties. It’s more dramatic to have hidden meaning behind casual dialogue and make the audience invest their time into analyzing motivations. Such lines as, “I’m sure Lee’s sick of you thinking he’s a danger to the group,” move the story along, but it’s boring as hell to hear or read. Again, it’s just a nitpick. With only three hours of gameplay the developers don’t have time to beat around the bush.
Billz hopes to one day prove that aliens are misunderstood creatures that really just want a hug – and to disembowel you. When he’s not running from Purple People Eaters, he’s likely watching monster flicks, or dreaming of one day filming his own.
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